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Call Of Pripyat Third Person



S.T.A.L.K.E.R.: Call of Pripyat
Developer(s)GSC Game World
Publisher(s)
  • UKR:GSC World Publishing
  • NA:Deep Silver
  • EU: Deep Silver
  • WW:bitComposer Games
Producer(s)Sergiy Grygorovich
Designer(s)Andrey Verpakhovsky
Programmer(s)Dmitry Yasenev
Artist(s)
Composer(s)Aleksey Omelchuk
SeriesS.T.A.L.K.E.R.
EngineX-Ray Engine
Platform(s)Microsoft Windows
Release
  • UKR: 2 October 2009
  • NA: 2 February 2010
  • EU: 5 February 2010
  • AU: 25 February 2010
Genre(s)First-person shooter, survival horror
Mode(s)Single-player, multiplayer
  1. Stalker Call Of Pripyat Third Person View
  2. Call Of Pripyat Third Person Movie
  3. Call Of Pripyat Console Commands

S.T.A.L.K.E.R.: Call of Pripyat is a first-person shootersurvival horror video game developed by Ukrainian video game developer GSC Game World for Microsoft Windows. It is the third game released in the S.T.A.L.K.E.R. series of video games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former. It was published in the CIS territories by GSC World Publishing in October 2009, before being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.

Despite being similar to submachineguns in size, weight and tactical purpose, this weapon is classified as an assault rifle due to the fact that its internal mechanism is identical to that of the AKM 74/2. The weapon is notable for its mobility in close quarters and high armor-penetration capacity, while its drawbacks are its short effective range, despite the relatively long bullet range, a. Call of Pripyat Complete Jun 29 2018 Released 2011 First Person Shooter Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created by professional artists dedicated to enhancing. Third person view was completely useless and buggy, and has been 'officially' removed. The buggy ragdoll system has been removed in order to get rid of the 'ouch' animation. Ragdoll physics were a main cause of this, which-if you didn't know-was old enemies playing an animation when shot that would make them invincible during that period.

  • S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called 'Zone' is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.
  • Call of Pripyat is the third stand-alone game in the survival first-person shooter series.

Gameplay[edit]

Scene from the Zone

The game takes place inside the Chernobyl Nuclear Power Plant Exclusion Zone in Ukraine, divided into three areas known as Zaton, Yanov (including Jupiter and Kopachy), and ghost city of Pripyat. Each of these is a large playable area. The majority of Call of Pripyat's gameplay focuses on a combination of both post-apocalyptic horror, as well as tactical role-playing action.[1]

Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red HUD icon will denote this.

The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to buy valuable documents.

Bandits are members of the criminal underworld who came to the Zone for different reasons; to make money by selling artifacts, hide from the law or to trade in weapons. Skyrim female armor mods. The Zone is full of Bandits, ranging from common thugs to serious criminals, most of whom are members of one gang or another. Although the Zone gangs frequently fight amongst themselves, the criminal element still poses a serious problem for normal Stalkers. Bandits are ruthless and generally hostile to anyone not in their gang. Though depicted in Clear Sky as a united, highly territorial faction, the Bandit population in Shadow of Chernobyl consists mainly of roving groups.

Upgrading has three tiers of improvement, with each one requiring a toolkit to allow for respective tier upgrade/modification. Basic tools will allow the player to access the first tier and fine tools will allow access to the second tier. The calibration tool kits are only found in Pripyat and will give access to the last tier. Harry potter and the prisoner of azkaban pdf. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still makes alternative upgrade options unavailable.

Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior. New mutants not present in Shadow of Chernobyl and Clear Sky include the Burer, a dwarf-like monster in a hoodie with telekinetic powers; and the Chimera, a Cerberus-like dog with deadly strength.

Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; control and anarchy, respectively. Despite the Yanov station cease-fire, fights will occasionally break out outside designated Safe Zones. At some certain spots of Zaton and Jupiter groups of Mercenaries, both neutral and hostile to the player, appear. The player's relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths are hostile towards all characters.

Pripyat

Each day at random times in the game, 'emissions' will occur: The ground will shake, an indication of the Noosphere's damaged structure is unable to hold back any longer and is about to eject lethal amounts of cascading psychic energy. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the psychic fallout. The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes special drugs that temporarily shut down his nervous system, which will cause the player to be immune to the psychic activity, thereby passing out and waking up after the blowout. Blowouts can cause new artifacts to be spawned in the anomaly fields.

Artifacts are found in or around anomalies. Players have to use special detectors to bring artifacts into the visible spectrum, as they are naturally invisible. Every time an Emission occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect.

In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. The player is also able to obtain hidden artifacts and unlock achievements.

Plot[edit]

The game takes place soon after the events of S.T.A.L.K.E.R.: Shadow of Chernobyl. After Strelok disables the Brain Scorcher, multitudes of stalkers rush to the centre of the Zone, hoping to find rare artifacts and other rumoured treasures. The government of Ukraine takes advantage of this gold-rush and launches 'Operation Fairway,' a large scale helicopter special recon mission intended to scout the area by air in preparation for a full-scale military assault on the Chernobyl Nuclear Power Plant. Despite thorough preparations, the mission goes horribly wrong, and all five STINGRAY helicopters crash. The player, Major Alexander Degtyarev, an experienced stalker and SBU agent, is sent into the Zone to investigate the crash sites on behalf of the Army.

During the course of his investigation, Degtyarev learns that the helicopters were disabled in the air by powerful shocks of electricity. He also confirms via a helicopter black box that the military survivors have gone to an evacuation point somewhere in Pripyat. However, the city is sealed off due to The Zone's environment. The Major eventually finds an underground passageway to Pripyat and gathers a small team of stalkers to help him traverse this tunnel. After fighting through mutants and the mysterious Monolith faction, they reach the abandoned city and link up with the military survivors from the helicopter crashes.

The player eventually meets the protagonist of Shadow of Chernobyl, Strelok, and learns of the secrets behind the Zone, including how anomalies change position during and after each emission – explaining why the helicopters crashed in the first place.

The game concludes with the survivors, Strelok, and the player evacuating the Zone while being attacked by hordes of enemies. Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay. If the player decides not to leave the Zone, then the game enters into free-play mode. During free-play mode, the player can freely explore areas and finish side-missions, while given the option to leave at any time through NPCs.

The game's ending differs depending on the actions of the player during the game. How the player handles in-game missions, and whether certain NPCs are alive or not by the end of the game directly affect the ending sequence. Despite different endings, one thing that remains the same is the belief that the Zone is expanding, and might actually encompass Russia and the rest of Europe.

Development and release[edit]

Promotion at the Russian Game Developers Conference 2009

Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPUtessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 9 through 11. The game is AMD Eyefinity validated.[2]

The game has a Limited Special Edition, released only in Germany, that features an A3-sized map of the Zone, 2 faction patches, a stalker bandanna and a 'stalker' lighter, as well as the metal case in which the game is included. Also another Special Edition, released in the rest of Europe, that includes Art Cards, an A2-sized map of the Zone and the Soundtrack CD, was released. In North American territories, a Collector's Edition has been released, containing a smaller version of the Zone's map, a tech-tree poster and stickers. Call of Pripyat is also available through multiple digital distribution outlets.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100[3]
Review scores
PublicationScore
Edge7/10[4]
Eurogamer8/10[5]
GamesMaster79%[6]
GameSpot8/10[7]
GameSpy[8]
GameZone8.5/10[9]
IGN8.2/10[10]
PC Format80%[11]
PC Gamer (UK)87%[12]
PC PowerPlay9/10[13]

Call of Pripyat received 'favorable' reviews according to the review aggregation website Metacritic.[3] The game was lauded for its well optimized engine with relatively few bugs and glitches, for example, GameSpot said, 'The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling.'[7] Other reviews by websites previously opposed to new titles in the series have also given Call of Pripyat positive reviews. While Eurogamer rated the S.T.A.L.K.E.R. franchise's previous installment (Clear Sky) to be a significant disappointment, they gave more positive feedback in their review of the recent addition, saying 'Only the slight sensation of datedness prevents this from scoring higher, and no doubt once the mods start flowing the value for money will get even better. But there's plenty here to keep the faithful feeling extremely optimistic about the prospect of a proper sequel. And there's still nothing out there quite like STALKER.'[5]

Though the reviews of the game's artificial intelligence system were positive, GameSpot did note that the combat AI at times seemed unfairly good, and that 'Human enemies facing away from you have the uncanny ability to notice when you peek out a window behind them and are remarkably good shots in the dead of night, even without night vision scopes equipped.' However, '[D]espite a bit of cheating, Call of Pripyat rarely feels unfair.'[7]

Call of Pripyat was entered in PC Gamer's Top 100 PC games of all time in 2011,[14] https://coolbload399.weebly.com/mac-spotlight-alternative.html. ranked in 38th place.

References[edit]

  1. ^'Description-S.T.A.L.K.E.R. Call of Pripyat'. GSC Game World. Retrieved 20 January 2011.
  2. ^'AMD Eyefinity Validated and Ready Software'. AMD Eyefinity.
  3. ^ ab'S.T.A.L.K.E.R.: Call of Pripyat for PC Reviews'. Metacritic. CBS Interactive. Retrieved 23 April 2018.
  4. ^Edge staff (March 2010). 'S.T.A.L.K.E.R.: Call of Pripyat'. Edge. No. 212. Future plc. p. 95.
  5. ^ abPearson, Dan (2 February 2010). 'S.T.A.L.K.E.R. Call of Pripyat'. Eurogamer. Gamer Network. Retrieved 8 February 2010.
  6. ^'S.T.A.L.K.E.R.: Call of Pripyat'. GamesMaster. Future plc. March 2010. p. 66.
  7. ^ abcVanOrd, Kevin (2 February 2010). 'S.T.A.L.K.E.R.: Call of Pripyat Review'. GameSpot. CBS Interactive. Retrieved 23 April 2018.
  8. ^Manion, Rory (3 February 2010). 'S.T.A.L.K.E.R.: Call of Pripyat Review'. GameSpy. Ziff Davis. Retrieved 23 April 2018.
  9. ^Hopper, Steven (5 February 2010). 'S.T.A.L.K.E.R.: Call of Pripyat – PC – Review'. GameZone. Archived from the original on 8 February 2010. Retrieved 23 April 2018.
  10. ^Onyett, Charles (5 February 2010). 'S.T.A.L.K.E.R.: Call of Pripyat Review'. IGN. Ziff Davis. Retrieved 23 April 2018.
  11. ^'S.T.A.L.K.E.R.: Shadow of Pripyat'. PC Format. No. 237. Future plc. March 2010. p. 90.
  12. ^'S.T.A.L.K.E.R.: Call of Pripyat'. PC Gamer UK. Future plc. March 2010. p. 90.
  13. ^'Review: S.T.A.L.K.E.R.: Call of Pripyat'. PC PowerPlay. No. 174. Next Media Pty Ltd. February 2010. p. 58.
  14. ^PC Gamer staff (16 February 2011). 'The 100 best PC games of all time (Page 7)'. PC Gamer. Future plc. Retrieved 23 April 2018.

External links[edit]

Wikimedia Commons has media related to S.T.A.L.K.E.R.: Call of Pripyat.
  • S.T.A.L.K.E.R.: Call of Pripyat at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=S.T.A.L.K.E.R.:_Call_of_Pripyat&oldid=972674191'
(Redirected from S.T.A.L.K.E.R. (series))
S.T.A.L.K.E.R.
Genre(s)First-person shooter
Survival horror
Developer(s)GSC Game World
Publisher(s)
Platform(s)Microsoft Windows
First releaseShadow of Chernobyl
20 March 2007
Latest releaseCall of Pripyat
2 October 2009

S.T.A.L.K.E.R. (Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers) is a series of first-person shootersurvival horror video games developed by Ukrainian video game developer GSC Game World for Microsoft Windows. The games are set in the area surrounding the Chernobyl disaster site, colloquially known as the Zone, in an alternative reality where a second explosion occurs at the Chernobyl Nuclear Power Plant some time after the first and causes strange changes in the area around it.

Setting[edit]

Timeline of releases
2007S.T.A.L.K.E.R.: Shadow of Chernobyl
2008S.T.A.L.K.E.R.: Clear Sky
2009S.T.A.L.K.E.R.: Call of Pripyat
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021S.T.A.L.K.E.R. 2
Attendees of fan festival Stalker-Fest 2009

Based loosely on the novel Roadside Picnic by Arkady and Boris Strugatsky and film of the same name, Stalker by Andrei Tarkovsky,[1] the S.T.A.L.K.E.R. games take place within the Zone, an alternate history version of the Chernobyl Exclusion Zone. In the world of the games, experimental labs were made in the Exclusion Zone which allowed scientists to experiment with psychic abilities which arose following the disaster. Their experimentation resulted in a second disaster, causing physical and meteorological phenomena to manifest throughout the Zone, as well as the mutation of fauna and some humans.[2] The Zone is littered with such anomalies: hazardous entities which seemingly defy physics, having various effects on any object entering them.[3]

Anomalies also often produce items known as artifacts, objects with special physical properties such as anti-gravity, or absorbing radiation.[4] People known as stalkers enter the Zone in hopes of finding such items for personal financial gain. While a great number of stalkers work alone, various factions populate the Zone, each with their own philosophies and goals. For example, the Duty faction believe that the Zone is the greatest threat to humanity on the planet and are intent on destroying it by any means possible; by contrast, the Freedom faction believe the Zone should be accessible to all.

The Armed Forces of Ukraine maintain a cordon around the Zone, attempting to prevent any unauthorised personnel from entering. Messenger plus encrypted log file. Additionally, Ukrainian Spetsnaz units routinely conduct special operations within the Zone such as surgical strikes on stalkers or to secure specific targets. Other hostile entities within the Zone include humans and other creatures mutated following the two disasters, many of them possessing aggressive psionic abilities.

The protagonists of each game have their own goals separate to those of the various factions, however they are presented opportunities to aid in the plans of others. Generally, the ultimate objective of each game involves reaching the centre of the Zone, a task complicated by the various threats and hazards present therein.

Plot[edit]

Shadow of Chernobyl (2007)[edit]

In the first game of the series, the player takes on the role of an amnesiac stalker referred to as the 'Marked One', who is tasked with killing another stalker named Strelok. During the course of the game, the protagonist uncovers clues to his past and true identity while helping other stalkers and fighting the mutated creatures that inhabit the Zone. Shadow of Chernobyl features 7 endings. These endings are dependent on multiple factors, such as money earned during the game, supporting certain factions, or how much of the protagonist's memory was pieced together.

Clear Sky (2008)[edit]

Clear Sky, the second game released of the series, is a prequel to Shadow of Chernobyl. The player assumes the role of Scar, a veteran mercenary. The lone survivor following a huge energy emission he was caught in while guiding a group of scientists through the Zone, he is rescued by and works with Clear Sky, a faction dedicated to researching and understanding the nature of the Zone.[5] Throughout the game, the player can choose to have Scar side with or against certain factions in the area to help achieve Clear Sky's goal.

Call of Pripyat (2009)[edit]

The third game in the series, Call of Pripyat takes place shortly after the events of Shadow of Chernobyl. Having discovered the open path to the center of the Zone, the government decides to take control of it via 'Operation Fairway', in which they plan to thoroughly investigate the territory before dispatching the main military force. Despite these preparations, the military operation fails, with all helicopters crashing. In order to determine the cause of the crashes, the Security Service of Ukraine sends former stalker Major Alexander Degtyarev into the Zone.

S.T.A.L.K.E.R. 2[edit]

S.T.A.L.K.E.R. 2 was announced in August 2010, with an initial release date scheduled for 2012.[6] Sergiy Grygorovych, CEO of GSC Game World, specified that the video game featured a completely new multi-platform engine, written by GSC itself.[7] On 23 December 2011, GSC Game World announced they would be continuing development of S.T.A.L.K.E.R. 2, despite an earlier announcement pointing to its cancellation.[8] However, S.T.A.L.K.E.R. 2 was cancelled yet again by GSC Game World through a Twitter post on 25 April 2012.[9]

Call of pripyat third person game

Development of a new S.T.A.L.K.E.R. 2 was announced on 15 May 2018 with a post on the Cossacks 3 Facebook page.[10] The post links to a site[11] that displays the text 'S.T.A.L.K.E.R.2 2.0.2.1', implying a planned release year of 2021 powered by the Unreal Engine 4.[12] In May 2018, Sergey Galyonkin, the creator of Steam Spy, tweeted that GSC Game World would create a S.T.A.L.K.E.R. 2, using Unreal Engine 4.[13] Shortly the GSC website mentioned that the company was working on S.T.A.L.K.E.R. 2, and a teaser website appeared mentioning the release date of 2021.[14] It was suggested that the game was still in the design phase, and was announced just before E3 2018 so it could find a publisher.[15]

On 23 March 2020, GSC Game World published a screenshot of the game in development, promising they would share new information about the game in the coming months.[16]

On 23 July 2020, it was announced that the game will be released in 2021 for Microsoft Windows and Xbox Series X, which will be the first time the series will be on consoles.[17]

Related games[edit]

Metro, another series of Ukrainian first-person shooter games based on Russian post-apocalyptic science fiction literature, was created by some ex-members of S.T.A.L.K.E.R. development team who have left to form 4A Games in 2006 before the release of Shadow of Chernobyl.

The former S.T.A.L.K.E.R. 2 team opened a new studio, Vostok Games, in 2012. In 2015, they released a free-to-play massively multiplayer online first-person shooter game titled Survarium in the spirit of the franchise, using ideas they created for the cancelled sequel.[18] Their new project is a battle royale game set in Chernobyl, titled Fear the Wolves.

Stalker Call Of Pripyat Third Person View

In 2014, West-Games, which claimed to be composed of former S.T.A.L.K.E.R. core developers (according to both GSC Game World[19] and Vostok Games,[20] falsely) launched a Kickstarter campaign for a spiritual successor to S.T.A.L.K.E.R. called first Areal[21] and then STALKER Apocalypse. While it managed to reach its goal of $50,000, multiple concerns were raised throughout the campaign about the project being a possible scam, and Kickstarter eventually suspended the campaign two days before its deadline, for undisclosed reasons.[22][23]

In 2019, Alexey Sityanov, former game designer and story writer of Shadow of Chernobyl, Survarium and Sketch Tales, teamed up with The Farm 51 to work on their Kickstarter project, Chernobylite. The game features similar gameplay and themes to S.T.A.L.K.E.R, and the environment is based on the real Chernobyl exclusion zone, done by utilizing photogrammetry measurements.[24][25] A new stalker is introduced in the game as an antagonist, known as Black Stalker. Chernobylite released the first early access version of the game on October 16th, 2019 on Steam.[26]

Reception[edit]

Call Of Pripyat Third Person Movie

The S.T.A.L.K.E.R. series has received favorable reviews from gaming websites. By August 2010, the franchise had sold over 4 million copies.[27]

References[edit]

  1. ^'In the Zone of Alienation: Tarkovsky as Video Game'. 1 May 2012. Retrieved 18 May 2017.
  2. ^'S.t.a.l.k.e.r. Zone World'. GSC Game World. Archived from the original on 26 October 2007. Retrieved 24 July 2008.
  3. ^'S.T.A.L.K.E.R.: Shadow of Chernobyl Review - IGN'. 19 March 2007. Retrieved 18 May 2017.
  4. ^'Retrospective: S.T.A.L.K.E.R.: Shadow of Chernobyl'. 13 September 2009. Retrieved 18 May 2017.
  5. ^More details for S.T.A.L.K.E.R.: Clear Sky
  6. ^'S.T.A.L.K.E.R. 2 studio facing uncertain future'. GameSpot. 12 December 2011. Retrieved 14 December 2011.
  7. ^'S.T.A.L.K.E.R. 2 official announcement'.
  8. ^'STALKER 2 Still In Development; GSC Working To Get The Game Released'. Cinemablend.com. 23 December 2011. Retrieved 22 May 2012.
  9. ^'S.T.A.L.K.E.R. 2 canceled'. GameSpot. 25 April 2012. Retrieved 5 April 2020.
  10. ^'Facebook'. www.facebook.com. Retrieved 17 May 2018.
  11. ^'S.T.A.L.K.E.R. 2'. www.stalker2.com. Retrieved 16 May 2018.
  12. ^'N4G'. www.n4g.com. Retrieved 13 May 2019.
  13. ^'STALKER 2 announced, scheduled for 2021 release'. Polygon. 15 May 2018. Retrieved 16 May 2018.
  14. ^'S.T.A.L.K.E.R. 2 is coming in 2021, apparently'. Destructoid. 15 May 2018. Retrieved 16 May 2018.
  15. ^'STALKER 2 was only announced so the devs could find a publisher'. PCGamesN. 29 May 2018. Retrieved 17 June 2018. the game is currently in the design doc phase, and developers GSC GameWorld are hoping to secure a publisher at E3.(.)Galyonkin, however, suggests that that date could be wishful thinking, as the game doesn’t actually have a publisher at this point.
  16. ^'Here's our first look at Stalker 2'. PC Gamer. 23 March 2020. Retrieved 5 April 2020.
  17. ^Watts, Steve (23 July 2020). 'Here's our first look at Stalker 2'. GameSpot. Retrieved 23 July 2020.
  18. ^'STALKER 2 Gets Cancelled, Developers Open New Studio'. Cinemablend.com. 25 April 2012. Retrieved 22 May 2012.
  19. ^Hall, Charlie (22 December 2014). 'The original developer of STALKER re-opens, has a good laugh, announces new game'. Polygon. Retrieved 16 June 2015.
  20. ^Purchese, Robert (25 June 2014). ''Definitive spiritual successor' to S.T.A.L.K.E.R. hits Kickstarter'. Eurogamer. Retrieved 17 May 2019.
  21. ^Tach, Dave (24 June 2014). 'STALKER devs working on survival horror spiritual successor Areal'. Polygon. Vox Media. Retrieved 20 July 2014.
  22. ^Andy Chalk (19 December 2014). 'Crowd funding firm denies links with STALKER Apocalypse studio'. PC Gamer. Retrieved 17 February 2015.
  23. ^Kain, Erik. 'Kickstarter 'Areal' Scam Is Back With 'STALKER Apocalypse' On Shady New Crowdfunding Site'. Forbes. Retrieved 17 May 2019.
  24. ^'Chernobylite - Official Website'. www.chernobylgame.com. Retrieved 17 October 2019.
  25. ^Chernobylite Kickstarter Video, retrieved 17 October 2019
  26. ^Clayton, Natalie (16 October 2019). 'Radioactive shooter Chernobylite enters early access today'. Rock, Paper, Shotgun. Retrieved 17 October 2019.
  27. ^http://gsc-game.com/index.php?t=news

Call Of Pripyat Console Commands

External links[edit]

Wikimedia Commons has media related to S.T.A.L.K.E.R..
Retrieved from 'https://en.wikipedia.org/w/index.php?title=S.T.A.L.K.E.R.&oldid=972672765'




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